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편집 파일: simple_segregated_storage.hpp
// Copyright (C) 2000, 2001 Stephen Cleary // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org for updates, documentation, and revision history. #ifndef BOOST_SIMPLE_SEGREGATED_STORAGE_HPP #define BOOST_SIMPLE_SEGREGATED_STORAGE_HPP /*! \file \brief Simple Segregated Storage. \details A simple segregated storage implementation: simple segregated storage is the basic idea behind the Boost Pool library. Simple segregated storage is the simplest, and probably the fastest, memory allocation/deallocation algorithm. It begins by partitioning a memory block into fixed-size chunks. Where the block comes from is not important until implementation time. A Pool is some object that uses Simple Segregated Storage in this fashion. */ // std::greater #include <functional> #include <boost/pool/poolfwd.hpp> #ifdef BOOST_MSVC #pragma warning(push) #pragma warning(disable:4127) // Conditional expression is constant #endif #ifdef BOOST_POOL_VALIDATE # define BOOST_POOL_VALIDATE_INTERNALS validate(); #else # define BOOST_POOL_VALIDATE_INTERNALS #endif namespace boost { /*! \brief Simple Segregated Storage is the simplest, and probably the fastest, memory allocation/deallocation algorithm. It is responsible for partitioning a memory block into fixed-size chunks: where the block comes from is determined by the client of the class. \details Template class simple_segregated_storage controls access to a free list of memory chunks. Please note that this is a very simple class, with preconditions on almost all its functions. It is intended to be the fastest and smallest possible quick memory allocator - e.g., something to use in embedded systems. This class delegates many difficult preconditions to the user (i.e., alignment issues). An object of type simple_segregated_storage<SizeType> is empty if its free list is empty. If it is not empty, then it is ordered if its free list is ordered. A free list is ordered if repeated calls to <tt>malloc()</tt> will result in a constantly-increasing sequence of values, as determined by <tt>std::less<void *></tt>. A member function is <i>order-preserving</i> if the free list maintains its order orientation (that is, an ordered free list is still ordered after the member function call). */ template <typename SizeType> class simple_segregated_storage { public: typedef SizeType size_type; private: simple_segregated_storage(const simple_segregated_storage &); void operator=(const simple_segregated_storage &); static void * try_malloc_n(void * & start, size_type n, size_type partition_size); protected: void * first; /*!< This data member is the free list. It points to the first chunk in the free list, or is equal to 0 if the free list is empty. */ void * find_prev(void * ptr); // for the sake of code readability :) static void * & nextof(void * const ptr) { //! The return value is just *ptr cast to the appropriate type. ptr must not be 0. (For the sake of code readability :) //! As an example, let us assume that we want to truncate the free list after the first chunk. //! That is, we want to set *first to 0; this will result in a free list with only one entry. //! The normal way to do this is to first cast first to a pointer to a pointer to void, //! and then dereference and assign (*static_cast<void **>(first) = 0;). //! This can be done more easily through the use of this convenience function (nextof(first) = 0;). //! \returns dereferenced pointer. return *(static_cast<void **>(ptr)); } public: // Post: empty() simple_segregated_storage() :first(0) { //! Construct empty storage area. //! \post empty() } static void * segregate(void * block, size_type nsz, size_type npartition_sz, void * end = 0); // Same preconditions as 'segregate' // Post: !empty() void add_block(void * const block, const size_type nsz, const size_type npartition_sz) { //! Add block //! Segregate this block and merge its free list into the //! free list referred to by "first". //! \pre Same as segregate. //! \post !empty() BOOST_POOL_VALIDATE_INTERNALS first = segregate(block, nsz, npartition_sz, first); BOOST_POOL_VALIDATE_INTERNALS } // Same preconditions as 'segregate' // Post: !empty() void add_ordered_block(void * const block, const size_type nsz, const size_type npartition_sz) { //! add block (ordered into list) //! This (slower) version of add_block segregates the //! block and merges its free list into our free list //! in the proper order. BOOST_POOL_VALIDATE_INTERNALS // Find where "block" would go in the free list void * const loc = find_prev(block); // Place either at beginning or in middle/end if (loc == 0) add_block(block, nsz, npartition_sz); else nextof(loc) = segregate(block, nsz, npartition_sz, nextof(loc)); BOOST_POOL_VALIDATE_INTERNALS } // default destructor. bool empty() const { //! \returns true only if simple_segregated_storage is empty. return (first == 0); } void * malloc BOOST_PREVENT_MACRO_SUBSTITUTION() { //! Create a chunk. //! \pre !empty() //! Increment the "first" pointer to point to the next chunk. BOOST_POOL_VALIDATE_INTERNALS void * const ret = first; // Increment the "first" pointer to point to the next chunk. first = nextof(first); BOOST_POOL_VALIDATE_INTERNALS return ret; } void free BOOST_PREVENT_MACRO_SUBSTITUTION(void * const chunk) { //! Free a chunk. //! \pre chunk was previously returned from a malloc() referring to the same free list. //! \post !empty() BOOST_POOL_VALIDATE_INTERNALS nextof(chunk) = first; first = chunk; BOOST_POOL_VALIDATE_INTERNALS } void ordered_free(void * const chunk) { //! This (slower) implementation of 'free' places the memory //! back in the list in its proper order. //! \pre chunk was previously returned from a malloc() referring to the same free list //! \post !empty(). // Find where "chunk" goes in the free list BOOST_POOL_VALIDATE_INTERNALS void * const loc = find_prev(chunk); // Place either at beginning or in middle/end. if (loc == 0) (free)(chunk); else { nextof(chunk) = nextof(loc); nextof(loc) = chunk; } BOOST_POOL_VALIDATE_INTERNALS } void * malloc_n(size_type n, size_type partition_size); //! \pre chunks was previously allocated from *this with the same //! values for n and partition_size. //! \post !empty() //! \note If you're allocating/deallocating n a lot, you should //! be using an ordered pool. void free_n(void * const chunks, const size_type n, const size_type partition_size) { BOOST_POOL_VALIDATE_INTERNALS if(n != 0) add_block(chunks, n * partition_size, partition_size); BOOST_POOL_VALIDATE_INTERNALS } // pre: chunks was previously allocated from *this with the same // values for n and partition_size. // post: !empty() void ordered_free_n(void * const chunks, const size_type n, const size_type partition_size) { //! Free n chunks from order list. //! \pre chunks was previously allocated from *this with the same //! values for n and partition_size. //! \pre n should not be zero (n == 0 has no effect). BOOST_POOL_VALIDATE_INTERNALS if(n != 0) add_ordered_block(chunks, n * partition_size, partition_size); BOOST_POOL_VALIDATE_INTERNALS } #ifdef BOOST_POOL_VALIDATE void validate() { int index = 0; void* old = 0; void* ptr = first; while(ptr) { void* pt = nextof(ptr); // trigger possible segfault *before* we update variables ++index; old = ptr; ptr = nextof(ptr); } } #endif }; //! Traverses the free list referred to by "first", //! and returns the iterator previous to where //! "ptr" would go if it was in the free list. //! Returns 0 if "ptr" would go at the beginning //! of the free list (i.e., before "first"). //! \note Note that this function finds the location previous to where ptr would go //! if it was in the free list. //! It does not find the entry in the free list before ptr //! (unless ptr is already in the free list). //! Specifically, find_prev(0) will return 0, //! not the last entry in the free list. //! \returns location previous to where ptr would go if it was in the free list. template <typename SizeType> void * simple_segregated_storage<SizeType>::find_prev(void * const ptr) { // Handle border case. if (first == 0 || std::greater<void *>()(first, ptr)) return 0; void * iter = first; while (true) { // if we're about to hit the end, or if we've found where "ptr" goes. if (nextof(iter) == 0 || std::greater<void *>()(nextof(iter), ptr)) return iter; iter = nextof(iter); } } //! Segregate block into chunks. //! \pre npartition_sz >= sizeof(void *) //! \pre npartition_sz = sizeof(void *) * i, for some integer i //! \pre nsz >= npartition_sz //! \pre Block is properly aligned for an array of object of //! size npartition_sz and array of void *. //! The requirements above guarantee that any pointer to a chunk //! (which is a pointer to an element in an array of npartition_sz) //! may be cast to void **. template <typename SizeType> void * simple_segregated_storage<SizeType>::segregate( void * const block, const size_type sz, const size_type partition_sz, void * const end) { // Get pointer to last valid chunk, preventing overflow on size calculations // The division followed by the multiplication just makes sure that // old == block + partition_sz * i, for some integer i, even if the // block size (sz) is not a multiple of the partition size. char * old = static_cast<char *>(block) + ((sz - partition_sz) / partition_sz) * partition_sz; // Set it to point to the end nextof(old) = end; // Handle border case where sz == partition_sz (i.e., we're handling an array // of 1 element) if (old == block) return block; // Iterate backwards, building a singly-linked list of pointers for (char * iter = old - partition_sz; iter != block; old = iter, iter -= partition_sz) nextof(iter) = old; // Point the first pointer, too nextof(block) = old; return block; } //! \pre (n > 0), (start != 0), (nextof(start) != 0) //! \post (start != 0) //! The function attempts to find n contiguous chunks //! of size partition_size in the free list, starting at start. //! If it succeds, it returns the last chunk in that contiguous //! sequence, so that the sequence is known by [start, {retval}] //! If it fails, it does do either because it's at the end of the //! free list or hits a non-contiguous chunk. In either case, //! it will return 0, and set start to the last considered //! chunk. You are at the end of the free list if //! nextof(start) == 0. Otherwise, start points to the last //! chunk in the contiguous sequence, and nextof(start) points //! to the first chunk in the next contiguous sequence (assuming //! an ordered free list). template <typename SizeType> void * simple_segregated_storage<SizeType>::try_malloc_n( void * & start, size_type n, const size_type partition_size) { void * iter = nextof(start); if (n == 1) { void * next = nextof(iter); if (next != static_cast<char *>(iter) + partition_size) { start = iter; return 0; } else { return iter; } } while (--n != 0) { void * next = nextof(iter); if (next != static_cast<char *>(iter) + partition_size) { // next == 0 (end-of-list) or non-contiguous chunk found start = iter; return 0; } iter = next; } return iter; } //! Attempts to find a contiguous sequence of n partition_sz-sized chunks. If found, removes them //! all from the free list and returns a pointer to the first. If not found, returns 0. It is strongly //! recommended (but not required) that the free list be ordered, as this algorithm will fail to find //! a contiguous sequence unless it is contiguous in the free list as well. Order-preserving. //! O(N) with respect to the size of the free list. template <typename SizeType> void * simple_segregated_storage<SizeType>::malloc_n(const size_type n, const size_type partition_size) { BOOST_POOL_VALIDATE_INTERNALS if(n == 0) return 0; void * start = &first; void * iter; do { if (nextof(start) == 0) return 0; iter = try_malloc_n(start, n, partition_size); } while (iter == 0); void * const ret = nextof(start); nextof(start) = nextof(iter); BOOST_POOL_VALIDATE_INTERNALS return ret; } } // namespace boost #ifdef BOOST_MSVC #pragma warning(pop) #endif #endif